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Vizard ´Â ÃÖ¼ÒÇÑÀÇ ³ë·ÂÀ¸·Î °¡»óÀÇ ¼¼°è¸¦ ±¸ÃàÇϰųª ·»´õ¸µÀÌ °¡´ÉÇϵµ·Ï °í¾ÈµÈ, ´Ù¸ñÀûÀÇ °¡»ó Çö½Ç °³¹ß ÀÎÅÍÆäÀ̽º ÀÔ´Ï´Ù. VizardÀÇ È¹±âÀûÀÎ ÇÁ·Î±×·¡¹Ö È¿À²¼ºÀ¸·Î ÀÎÇÏ¿©, ´Ü±â°£¿¡, Àú·ÅÇÑ ºñ¿ëÀ¸·Î, ¾ÆÁÖ ½±°Ô, °¡»óÇö½Ç ¾îÇø®ÄÉÀ̼ÇÀ» °³¹ßÇÒ ¼ö ÀÖ½À´Ï´Ù. |
Connect to common VR hardware
Populate worlds with built-in avatars
Use extensive multimedia functions
Control for precise real-time work
Quickly create your own plug-ins
Easy scripting-style programming
Import standard 3D model formats
Extend with free C/C++ SDK
OpenGL-based |
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Precision Position Tracker PPT ´Â °í Á¤¹Ðµµ¿Í Á¤È®µµ¸¦ À¯ÁöÇÏ¸é¼ ±¤´ëÇÑ Áö¿ª(10¹ÌÅÍ or more)¿¡¼ À§Ä¡ ÃßÀûÀÌ ½Ç½Ã°£À¸·Î ¿ä±¸µÇ´Â ¸ôÀÔÇü °¡»óÇö½Ç ÀÀ¿ë¿¡ ¸Å¿ì ¶Ù¾î³³´Ï´Ù. ¶ÇÇÑ, 6°³ÀÇ Mocap ¼¾¼ÀÇ 2°³ÀÇ Inertia ¼¾¼¸¦ »ç¿ëÇÏ¿©, °¡°Ý °æÀï·ÂÀ» °®Ãá ¿Ïº®ÇÑ Full Body¸ð¼Ç ĸó PPT ¼Ö·ç¼Çµµ ÇÔ²² Á¦°øÇÕ´Ï´Ù. |
Sub-millimeter resolution
10 x 10 meters wide area tracking
Full 3DOF position tracking
Less than 20 millisecond latency
Easy installation
Resilience to metallic interference
Resilience to acoustic interference
Competitive price |
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Custom Development WorldVizÀÇ ½Ã¹Ä·¹ÀÌ¼Ç ¼Ö·ç¼Ç ±â¹ÝÀ¸·Î, ´Ù¾çÇÑ ÀÀ¿ë ½Ã¹Ä·¹ÀÌ¼Ç °³¹ß ¹× Çϵå¿þ¾î¿Í ÅëÇÕ°ú °ü·ÃÇÏ¿© dzºÎÇÑ °æÇèÀ» °®°í ÀÖ´Â Àü¹®°¡ µé·Î ±¸ÃàµÈ °³¹ßÆÀÀº °í°´ÀÇ ¸ôÀÔÇü ½Ã¹Ä·¹ÀÌ¼Ç °³¹ßÀ» À§ÇÏ¿© ÃÖ°íÀÇ ¼ºñ½º¸¦ Áö¿øÇÑ´Ù. Áï, ±âȹ, 3D µðÀÚÀÎ, ÇÁ·Î±×·¥ °³¹ß ¹× ¹èÆ÷ ¼ºñ½º±îÁö ÃÑüÀûÀ¸·Î Áö¿øÇÑ´Ù. |
Architecture Solutions
Automotive Solutions
Defense Solutions
Engineering Solutions
Neuroscience Solutions
Scientific Solutions
Training Solutions
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Video See-Thru Technology´Â ±âÁ¸¿¡ VR ¸ñÀûÀ¸·Î »ç¿ëÇÏ´Â Çìµå ¸¶¿îÆ® µð½ºÇ÷¹ÀÌ(HMD)¿¡ °¡»óÀÇ ½Ö¾È°æÀ» ºÎ°¡ÇÏ´Â ±â¼úÀ̸ç, ÃÊ´ç 60 ÇʵåÀÇ ÀÔü¿µ»ó Ä®¶ó ¿µ»óÀ» Á¦°øÇÕ´Ï´Ù. ½Ç½Ã°£ ÇÁ·¹ÀÓ Ä¸ÃÄ Çϵå¿þ¾î¸¦ ÇÔ²² »ç¿ëÇÏ¿©, ÄÄÇ»ÅÍ·Î »ý¼ºµÈ ½Ç½Ã°£ ±×·¡ÇÈ À̹ÌÁö¿Í ½Ç½Ã°£ ºñµð¿À À̹ÌÁö¸¦ ÇÕ¼ºÇÒ ¼ö ÀÖ½À´Ï´Ù. |
Color cameras
Precision omni mount
Image acquisition
Host PC
Fits any HMD
Detachable
Time delay option
Vizard compatible |
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Live Characters ´Â ½Ç½Ã°£ÀÇ Â÷¼¼´ë °¡»ó ÀÎÅÍ·¢¼Ç(»óÈ£ÀÛ¿ë) ÀÔ´Ï´Ù. Full-Body ¸ð¼Çĸó ½Ã½ºÅÛ°ú °·ÂÇÑ Vizard SWÀÇ ÅëÇÕ ¼Ö·ç¼ÇÀ» »ç¿ëÇÔÀ¸·Î¼, üÇèÀÚ°¡ °¡»ó¼¼°è¿¡ µé¾î°¡¼, ÀÚ½ÅÀÇ ÇൿÀ» ÅëÇÏ¿© °¡»ó¼¼°è¿Í Á÷Á¢ »óÈ£ÀÛ¿ë(Interaction)ÇÒ ¼ö ÀÖ½À´Ï´Ù. |
End to end solution
MotionBuilder integration
Vizard powered
Pre-rigged Vizard Complete Characters
First person point of view
Third person points of view
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Vizard Complete Characters and Soldiers ´Â ÄÄÇ»ÅÍ °ÔÀÓ, ºñÁê¾ó ½Ã¹Ä·¹À̼Ç(°¡»óÇö½Ç)°ú °°Àº ½Ç½Ã°£ ȯ°æ¿¡¼ »ç¿ëÇϵµ·Ï »ç½ÇÀûÀ¸·Î Á¦ÀÛµÈ 3D »ç¶÷ µðÁöÅÐ ÄÜÅÙÃ÷ ¶óÀ̺귯¸® ¸ðÀ½ÀÔ´Ï´Ù. |
3rd party software integration
Open-architecture Cal3D
BioVirtual 3DMeNow support
Ease of use development
Real-time performance
Realistic bodies & faces |
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Virtual Reality Peripherals. ´Ù¾çÇÑ °¡»óÇö½Ç ½Ã½ºÅÛ ÅëÇÕ ±¸ÃàÀ» À§ÇÑ, ÃÖÀûÀÇ °¡»óÇö½Ç µð¹ÙÀ̽º. |
Virtual Research
NVIS
Arrington Research
Immersion
SensAble
and many more... |